// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Animation/AnimNotifies/AnimNotify.h"
#include "AnimNotify_SpawnBullet.generated.h"

/**
 * 
 */
UCLASS(Const, HideCategories=(Object), CollapseCategories, meta=(DisplayName="Spawn Bullet"))
class TF_20240717_API UAnimNotify_SpawnBullet : public UAnimNotify
{
	GENERATED_BODY()
	
};
